Save/Load System and Cloud Layer
The save/load system has finally been implemented. Your characters inventory, the birds, and all the plants/props in your world will be saved to different save files. Plant growth progression is saved too, meaning loading your save will continue the animation from where it left off!
To save your game press escape and click Save & Quit, in the future a auto save function will be added ontop of this.
There is also a real-time day/night cycle that is based off your own system clock, this is still being tweaked but
Lastly there is now a cloud layer, let me know what y'all think of this. Should it be shadows only? Should it just be yeeted entirely? I do plan on having settings in options to toggle visibility and such of the clouds layer.
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Garden Birbs
A bird watching/gardening game inspired by Viva Pinata
Status | In development |
Author | Luna Bold |
Genre | Simulation |
Tags | Animals, Colorful, Cozy, Gardening, Life Simulation, Low-poly, Relaxing |
Languages | English |
More posts
- Back to codingMay 03, 2023
- Known bugs to be fixed next patchApr 18, 2023
- Bug patches and bloat reductionApr 13, 2023
- More sound design for menuingApr 13, 2023
- New release, shop system, bird ai updatesApr 10, 2023
- Start of main gameplay has... started!Apr 09, 2023
- Journal UpdatesApr 08, 2023
- Bird Spawn AIApr 08, 2023
- New mechanics being worked onApr 05, 2023
- Bug patchMar 30, 2023
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